| Course | Title | Quarter Hours |
|---|---|---|
| ANI 240 | INTRO TO ANIMATION PRODUCTION | 4 |
| ANI 342 | 3D ANIMATION PRODUCTION | 4 |
| One course from the following list: | 4 | |
| CONCEPTS OF PROGRAMMING LANGUAGES | ||
| DISTRIBUTED SYSTEMS | ||
| OBJECT-ORIENTED SOFTWARE DEVELOPMENT | ||
| OBJECT-ORIENTED GAME DEVELOPMENT | ||
| Two 3D Animation courses from the following list: | 8 | |
| 3D CHARACTER ANIMATION | ||
| MOTION CAPTURE | ||
| 3D CHARACTER MODELING | ||
| ADVANCED 3D RIGGING | ||
| 3D MODELING STUDIO | ||
| ENVIRONMENT MODELING | ||
| 3D ORGANIC MODELING | ||
| ADVANCED ANIMATION PRODUCTION | ||
| GAME ART PIPELINE | ||
| 3D DYNAMICS | ||
| ADVANCED MOTION CAPTURE STUDIO | ||
| NOTE: ANI 341 is required for students choosing the Animation Capstone option | ||
Program Combination Restrictions
Students pursuing the BS in Computer Science + Animation with an Animation Technical Director Concentration are forbidden from pursuing the following secondary/double majors: BS Computer Science (all concentrations); BS Game Programming; BS Information Technology; BS Math and Computer Science; BA Animation; BFA Animation.