Course | Title | Quarter Hours |
---|---|---|
ANI 240 | INTRO TO ANIMATION PRODUCTION | 4 |
ANI 342 | 3D ANIMATION PRODUCTION | 4 |
One course from the following list: | 4 | |
CONCEPTS OF PROGRAMMING LANGUAGES | ||
DISTRIBUTED SYSTEMS | ||
OBJECT-ORIENTED SOFTWARE DEVELOPMENT | ||
OBJECT-ORIENTED GAME DEVELOPMENT | ||
Two 3D Animation courses from the following list: | 8 | |
3D CHARACTER ANIMATION | ||
MOTION CAPTURE | ||
3D CHARACTER MODELING | ||
ADVANCED 3D RIGGING | ||
3D MODELING STUDIO | ||
ENVIRONMENT MODELING | ||
3D ORGANIC MODELING | ||
ADVANCED ANIMATION PRODUCTION | ||
GAME ART PIPELINE | ||
3D DYNAMICS | ||
ADVANCED MOTION CAPTURE STUDIO | ||
NOTE: ANI 341 is required for students choosing the Animation Capstone option |
Program Combination Restrictions
Students pursuing the BS in Computer Science + Animation with an Animation Technical Director Concentration are forbidden from pursuing the following secondary/double majors: BS Computer Science (all concentrations); BS Game Programming; BS Information Technology; BS Math and Computer Science; BA Animation; BFA Animation.