| Course | Title | Quarter Hours |
|---|---|---|
| GAM 372 | OBJECT-ORIENTED GAME DEVELOPMENT | 4 |
| GAM 392 | GAME MODIFICATION WORKSHOP | 4 |
| ANI 346 | GAME ART PIPELINE | 4 |
| ANI 347 | ART FOR GAME MODS | 4 |
| One 3D Animation course from the following list | 4 | |
| 3D CHARACTER ANIMATION | ||
| MOTION CAPTURE | ||
| 3D CHARACTER MODELING | ||
| ADVANCED 3D RIGGING | ||
| 3D MODELING STUDIO | ||
| ENVIRONMENT MODELING | ||
| 3D ORGANIC MODELING | ||
| ADVANCED ANIMATION PRODUCTION | ||
| 3D ANIMATION FOR GAMES & CINEMATICS | ||
| 3D DYNAMICS | ||
| NOTE: ANI 341 is required for students choosing the Animation Capstone option | ||
Program Combination Restrictions
Students pursuing the BS in Computer Science + Animation with a Game Art Technical Director Concentration are forbidden from pursuing the following secondary/double majors: BS Computer Science (all concentrations); BS Game Programming; BS Information Technology; BS Math and Computer Science; BA Animation; BFA Animation.