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The MS in Game Programming is designed for those interested in game development programming at the highest level, including computer science and computer graphics professionals retooling for the game industry.
|Program Requirements||Quarter Hours|
|Total hours required||52-76|
Students will be able to:
- Demonstrate mastery of the C++ programming language.
- Use design patterns to create and design large-scale real-time software systems.
- Architect and implement real-time Game Engine.
- Implement and apply advanced rendering techniques for real-time graphics simulation.
- Create and manage a development schedule of a complex software projects.
No Introductory Course may be substituted for any other course at any level.
|CSC 400||DISCRETE STRUCTURES FOR COMPUTER SCIENCE||4|
|CSC 401||INTRODUCTION TO PROGRAMMING||4|
|CSC 402||DATA STRUCTURES I||4|
|CSC 403||DATA STRUCTURES II||4|
|CSC 406||SYSTEMS I||4|
|CSC 407||SYSTEMS II||4|
Introductory courses may be waived for any of the following conditions:
- The student has the appropriate course work to satisfy an Introductory Course.
- The student has appropriate and verified professional experience to satisfy an Introductory Course.
- If an exam is available, the student passes a Graduate Assessment Examination (GAE) in the Introductory Course area.
|GAM 425||APPLIED 3D GEOMETRY||4|
|CSC 461||OPTIMIZED C++||4|
|SE 456||ARCHITECTURE OF REAL-TIME SYSTEMS||4|
|GPH 469||COMPUTER GRAPHICS DEVELOPMENT||4|
|or GAM 470||RENDERING AND GRAPHICS PROGRAMMING|
|CSC 486||REAL-TIME NETWORKING (FORMERLY GAM 490)||4|
|GAM 475||GAME ENGINE PROGRAMMING I||4|
|CSC 588||REAL-TIME MULTITHREADED ARCHITECTURE||4|
|GAM 575||GAME ENGINE PROGRAMMING II||4|
|GAM 476||ARTIFICIAL INTELLIGENCE FOR COMPUTER GAMES||4|
|or GAM 450||PHYSICS FOR GAME DEVELOPERS|
|GAM 576||GAME ENGINE PROGRAMMING III||4|
Major Elective Courses
Students must complete a total of three (3) graduate level elective courses. Students must choose two classes from the list below. The third course can be from the list below or any GAM courses in the 421-699 range.
Computer Science Systems Electives
|APPLIED ALGORITHMS AND STRUCTURES|
|INTRODUCTION TO OPERATING SYSTEMS|
|CONCEPTS OF PROGRAMMING LANGUAGES|
|OPTIMIZED C++ MULTITHREADING|
|DATABASE DESIGN FOR INFORMATION SYSTEMS (FORMERLY CSC 451)|
Artificial Intelligence Electives
|ARTIFICIAL INTELLIGENCE FOR COMPUTER GAMES|
|ARTIFICIAL INTELLIGENCE I|
|ARTIFICIAL INTELLIGENCE II|
|DISTRIBUTED SYSTEMS I|
|DISTRIBUTED SYSTEMS II|
Project Management Electives
|SOFTWARE TESTING AND QUALITY ASSURANCE|
|AGILE SOFTWARE DEVELOPMENT|
|MANAGING GLOBALLY DISTRIBUTED SOFTWARE DEVELOPMENT|
|SOFTWARE AND SYSTEMS PROJECT MANAGEMENT|
|COMPUTER ANIMATION SURVEY|
|COMPUTER GRAPHICS SCRIPTING|
|ADVANCED RENDERING TECHNIQUES|
|PRINCIPLES OF COMPUTER ANIMATION|
|HARDWARE SHADING TECHNIQUES|
|FUNDAMENTALS OF COMPUTER GRAPHICS|
|DATA VISUALIZATION (FORMERLY CSC 465)|
Object Oriented Design Electives
|OBJECT ORIENTED MODELING|
|SOFTWARE TESTING AND QUALITY ASSURANCE|
|OBJECT-ORIENTED SOFTWARE DEVELOPMENT|
|CONCURRENT SOFTWARE DEVELOPMENT|
Game Specialties Electives
|PHYSICS FOR GAME DEVELOPERS|
|TOOL PROGRAMMING FOR GAME DEVELOPMENT|
Mobile Game Electives
|MOBILE APPLICATION DEVELOPMENT FOR IOS|
|MOBILE APPLICATION DEVELOPMENT FOR ANDROID|
|MOBILE APPLICATION DEVELOPMENT FOR IOS II|
|MOBILE APPLICATION DEVELOPMENT FOR ANDROID II|
|GAME PROGRAMMING FOR MOBILE DEVICES|
|GAME DEVELOPMENT STUDIO I 1|
|GAME DEVELOPMENT STUDIO II|
|MASTER'S GAME RESEARCH STUDY|
Students in this degree program must meet the following requirements:
- Complete a minimum of 52 graduate credit hours in addition to any required introductory courses of the designated degree program.
- Complete all graduate courses and requirements listed in the designated degree program.
- Earn a grade of C- or better in all courses of the designated degree program.
- Maintain a cumulative GPA of 2.5 or higher.
- Students pursuing a second (or more) graduate degree may not double count or retake any course that applied toward the completion of a prior graduate degree. If a required course in the second degree was already completed and applied toward a previous degree, the student must meet with a faculty advisor to discuss a new course to be completed and substituted in the new degree. This rule also applies to cross-listed courses, which are considered to be the same course but offered under different subjects.
- Students pursuing a second master's degree must complete a minimum of 52 graduate credit hours beyond their first designated degree program in addition to any required introductory courses in their second designated degree program.
Students with a GPA of 3.9 or higher will graduate with distinction.
For DePaul's policy on repeat graduate courses and a complete list of academic policies, see the DePaul Graduate Handbook.