Major Requirements
First Year
Course | Title | Quarter Hours |
---|---|---|
Fall Quarter | ||
ANI 154 | DIGITAL PAINTING WORKSHOP | 2 |
ANI 206 | HISTORY OF ANIMATION | 4 |
ANI 105 | MOTION GRAPHICS FOUNDATIONS | 4 |
or ART 105 | TWO-DIMENSIONAL FOUNDATIONS | |
or GD 105 | INTRO TO VISUAL DESIGN | |
ART 106 | BEGINNING DRAWING 1 | 4 |
Select eight (8) Credit Hours from the following list: | 8 | |
ANIMATION FIGURE STUDY I | ||
ANIMATION FIGURE STUDY II | ||
FIGURE DRAWING | ||
ADVANCED FIGURE SCULPTURE | ||
ADVANCED FIGURE DRAWING | ||
Winter Quarter | ||
ANI 150 | AFTER EFFECTS WORKSHOP | 2 |
ANI 230 | 3D DESIGN & MODELING | 4 |
ILL 200 | ILLUSTRATION FOUNDATIONS | 4 |
Spring Quarter | ||
ANI 201 | ANIMATION I | 4 |
ANI 231 | 3D ANIMATION | 4 |
GAM 226 | FUNDAMENTALS OF GAME DESIGN | 4 |
- 1
Students may apply for portfolio review to substitute ART 206 Intermediate Drawing for the ART 106 Requirement.
Second Year
Course | Title | Quarter Hours |
---|---|---|
ANI 220 | STORYBOARDING I | 4 |
ANI 240 | INTRO TO ANIMATION PRODUCTION | 4 |
ANI 300 | 3D CHARACTER ANIMATION | 4 |
ANI 321 | ANIMATION MECHANICS | 4 |
ANI 339 | 3D TEXTURING AND LIGHTING | 4 |
GAM 244 | GAME DEVELOPMENT I | 4 |
HAA 101 | INTRODUCTION TO AFRICAN ART | 4 |
or HAA 115 | INTRODUCTION TO ASIAN ART | |
or HAA 130 | INTRODUCTION TO EUROPEAN ART | |
or HAA 145 | INTRODUCTION TO ARTS OF THE AMERICAS | |
One (1) Studio Art Elective | 4 |
Third Year
Course | Title | Quarter Hours |
---|---|---|
ANI 326 | VISUAL CONCEPT DEVELOPMENT | 4 |
ANI 342 | 3D ANIMATION PRODUCTION | 4 |
ANI 344 | VISUAL DESIGN FOR GAMES | 4 |
ANI 347 | ART FOR GAME MODS | 4 |
ANI 375 | PROFESSIONAL PRACTICE FOR ANIMATORS AND GAME ARTISTS | 2 |
GAM 245 | GAME DEVELOPMENT II | 4 |
GAM 341 | INTRODUCTION TO LEVEL DESIGN 1 | 4 |
GAM 392 | GAME MODIFICATION WORKSHOP | 4 |
Two (2) Studio Art Electives | 8 |
Fourth Year
Course | Title | Quarter Hours |
---|---|---|
ANI 394 & ANI 395 | ANIMATION PROJECT I and ANIMATION PROJECT II 1 | 8 |
or GAM 394 & GAM 395 | GAME DEVELOPMENT PROJECT I and GAME DEVELOPMENT PROJECT II | |
Four (4) Focus Area Electives | 16 |
Major Electives
Students must earn a grade of C- or higher in all major elective courses.
Studio Art Major Elective Courses
Students in the Game Art concentration must take the 12 Credit Hours of Studio Art Major Elective courses from the following list as part of their major elective requirements:
Course | Title | Quarter Hours |
---|---|---|
TRADITIONAL MATERIALS FOR ANIMATION | ||
ANIMATION FIGURE STUDY I (If not taken to satisfy a required major course) | ||
ANIMATION FIGURE STUDY II (If not taken to satisfy a required major course) | ||
BEGINNING PAINTING | ||
THREE DIMENSIONAL FOUNDATIONS | ||
BEGINNING SCULPTURE | ||
COLOR THEORY AND APPLICATION | ||
INTERMEDIATE DRAWING | ||
INTERMEDIATE PAINTING I | ||
WATERCOLOR PAINTING | ||
INTERMEDIATE SCULPTURE | ||
FIGURE DRAWING (If not taken to satisfy a required major course) | ||
BEGINNING FIGURE SCULPTURE | ||
BEGINNING PRINTMAKING | ||
SCREEN PRINTING | ||
PAINTING: MIXOLOGY | ||
ADVANCED DRAWING | ||
ADVANCED PAINTING I | ||
ADVANCED PAINTING II | ||
FIGURE PAINTING | ||
ADVANCED FIGURE DRAWING (If not taken to satisfy a required major course) | ||
INTERMEDIATE PRINTMAKING | ||
MAKING COMICS | ||
MAKING COMICS II |
Focus Area Major Elective Courses
Students can customize their curriculum by choosing a Focus Area. Students in the Game Art concentration must take the 16 Credit Hours of Focus Area Major Elective courses as part of their major elective requirements. Students are encouraged, but not required, to select their Focus Area courses from one of the below groups.
Animation Focus
Course | Title | Quarter Hours |
---|---|---|
ADVANCED 3D CHARACTER ANIMATION | ||
MOTION CAPTURE | ||
HAND-DRAWN ANIMATION | ||
HAND-DRAWN CHARACTER ANIMATION | ||
ANIMATION FIGURE STUDY I | ||
STORYBOARDING III | ||
3D CHARACTER MODELING | ||
ADVANCED 3D RIGGING | ||
2D ANIMATION PRODUCTION | ||
ADVANCED ANIMATION PRODUCTION | ||
ADVANCED CHARACTER DESIGN | ||
ADVANCED MOTION CAPTURE STUDIO | ||
3D SCRIPTING | ||
ADVANCED 3D SCRIPTING | ||
STOP MOTION ANIMATION | ||
3D MOTION GRAPHICS | ||
3D DYNAMICS | ||
TOPICS IN 3D ANIMATION | ||
PLAYGRAMMING | ||
MAKING COMICS | ||
GAME ENGINES FOR FILMMAKERS | ||
FUNDAMENTALS OF VIRTUAL PRODUCTION | ||
VIRTUAL CINEMATOGRAPHY |
Modeling and Rigging Focus
Course | Title | Quarter Hours |
---|---|---|
3D RIGGING | ||
ADVANCED 3D RIGGING | ||
3D MODELING STUDIO | ||
ENVIRONMENT MODELING | ||
3D ORGANIC MODELING | ||
CHARACTER DESIGN | ||
3D SCRIPTING | ||
ADVANCED 3D SCRIPTING | ||
GRAPHIC DESIGN: FORM |
Open Electives
Open Elective Credit Hours are required to meet the minimum graduation requirements of 208 hours. Open Electives may be taken from any unit at DePaul.
Capstone
Students choosing the Animation Capstone option are required to complete ANI 341 Animation Production III as one of their Focus Area Electives.
Program Combination Restrictions
Students pursuing the BFA in Animation with a Concentration in Game Art are forbidden from pursuing the BFA in Animation with a Concentration in Cinema. Students pursuing the BFA in Animation with a Concentration in Game Art are also forbidden from pursuing the Minor in Animation.