Learn More and ApplyGame Art Concentration, Animation (BFA)

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Course Requirements

Course Title Quarter Hours
ANI 150AFTER EFFECTS WORKSHOP2
ANI 154DIGITAL PAINTING WORKSHOP2
ANI 2313D ANIMATION4
ANI 3003D CHARACTER ANIMATION4
ANI 3393D TEXTURING AND LIGHTING4
ANI 3423D ANIMATION PRODUCTION4
ANI 344VISUAL DESIGN FOR GAMES4
ANI 347ART FOR GAME MODS4
GAM 226FUNDAMENTALS OF GAME DESIGN4
GAM 244GAME DEVELOPMENT I4
GAM 245GAME DEVELOPMENT II4
GAM 341INTRODUCTION TO LEVEL DESIGN4
GAM 392GAME MODIFICATION WORKSHOP4
Select eight (8) Credit Hours from the following list:8
ANIMATION FIGURE STUDY I
ANIMATION FIGURE STUDY II
FIGURE DRAWING
ADVANCED FIGURE SCULPTURE
ADVANCED FIGURE DRAWING
Select 12 Credit Hours of Studio Art Major Electives12
Select 16 Credit Hours of Focus Area Major Electives 16
Select 18 Credit Hours of Open Electives18
GAM 394 and GAM 395 may be taken in place of ANI 394 and ANI 395

Major Electives

Students must earn a grade of C- or higher in all major elective courses.

Studio Art Major Elective Courses

Students in the Game Art concentration must take the 12 Credit Hours of Studio Art Major Elective courses from the following list as part of their major elective requirements:

Course Title Quarter Hours
TRADITIONAL MATERIALS FOR ANIMATION
ANIMATION FIGURE STUDY I (If not taken to satisfy a required major course)
ANIMATION FIGURE STUDY II (If not taken to satisfy a required major course)
BEGINNING PAINTING
THREE DIMENSIONAL FOUNDATIONS
BEGINNING SCULPTURE
COLOR THEORY AND APPLICATION
INTERMEDIATE DRAWING
INTERMEDIATE PAINTING I
WATERCOLOR PAINTING
INTERMEDIATE SCULPTURE
FIGURE DRAWING (If not taken to satisfy a required major course)
BEGINNING FIGURE SCULPTURE
BEGINNING PRINTMAKING
SCREEN PRINTING
PAINTING: MIXOLOGY
ADVANCED DRAWING
ADVANCED PAINTING I
ADVANCED PAINTING II
FIGURE PAINTING
ADVANCED FIGURE DRAWING (If not taken to satisfy a required major course)
INTERMEDIATE PRINTMAKING
MAKING COMICS
MAKING COMICS II

Focus Area Major Elective Courses

Students can customize their curriculum by choosing a Focus Area. Students in the Game Art concentration must take the 16 Credit Hours of Focus Area Major Elective courses as part of their major elective requirements. Students are encouraged, but not required, to select their Focus Area courses from one of the below groups.

Animation Focus

Course Title Quarter Hours
ADVANCED 3D CHARACTER ANIMATION
MOTION CAPTURE
HAND-DRAWN ANIMATION
HAND-DRAWN CHARACTER ANIMATION
ANIMATION FIGURE STUDY I
STORYBOARDING III
3D CHARACTER MODELING
ADVANCED 3D RIGGING
2D ANIMATION PRODUCTION
ADVANCED ANIMATION PRODUCTION
ADVANCED CHARACTER DESIGN
ADVANCED MOTION CAPTURE STUDIO
3D SCRIPTING
ADVANCED 3D SCRIPTING
STOP MOTION ANIMATION
3D MOTION GRAPHICS
3D DYNAMICS
TOPICS IN 3D ANIMATION
PLAYGRAMMING
MAKING COMICS
GAME ENGINES FOR FILMMAKERS
FUNDAMENTALS OF VIRTUAL PRODUCTION
VIRTUAL CINEMATOGRAPHY

Modeling and Rigging Focus

Course Title Quarter Hours
3D RIGGING
ADVANCED 3D RIGGING
3D MODELING STUDIO
ENVIRONMENT MODELING
3D ORGANIC MODELING
CHARACTER DESIGN
3D SCRIPTING
ADVANCED 3D SCRIPTING
GRAPHIC DESIGN: FORM

Open Electives

Open Elective Credit Hours are required to meet the minimum graduation requirements of 208 hours. Open Electives may be taken from any unit at DePaul.

Capstone

Students choosing the Animation Capstone option are required to complete ANI 341 Animation Production III as one of their Focus Area Electives.

See www.cdm.depaul.edu to see sample schedule of course requirements on a year-by-year basis. ​​​

Program Combination Restrictions

Students pursuing the BFA in Animation with a Concentration in Game Art are forbidden from pursuing the BFA in Animation with a Concentration in Cinema. Students pursuing the BFA in Animation with a Concentration in Game Art are also forbidden from pursuing the Minor in Animation.