Course Requirements
Course | Title | Quarter Hours |
---|---|---|
ANI 150 | AFTER EFFECTS WORKSHOP | 2 |
ANI 154 | DIGITAL PAINTING WORKSHOP | 2 |
ANI 231 | 3D ANIMATION | 4 |
ANI 300 | 3D CHARACTER ANIMATION | 4 |
ANI 339 | 3D TEXTURING AND LIGHTING | 4 |
ANI 342 | 3D ANIMATION PRODUCTION | 4 |
ANI 344 | VISUAL DESIGN FOR GAMES | 4 |
ANI 347 | ART FOR GAME MODS | 4 |
GAM 226 | FUNDAMENTALS OF GAME DESIGN | 4 |
GAM 244 | GAME DEVELOPMENT I | 4 |
GAM 245 | GAME DEVELOPMENT II | 4 |
GAM 341 | INTRODUCTION TO LEVEL DESIGN | 4 |
GAM 392 | GAME MODIFICATION WORKSHOP | 4 |
Select eight (8) Credit Hours from the following list: | 8 | |
ANIMATION FIGURE STUDY I | ||
ANIMATION FIGURE STUDY II | ||
FIGURE DRAWING | ||
ADVANCED FIGURE SCULPTURE | ||
ADVANCED FIGURE DRAWING | ||
Select 12 Credit Hours of Studio Art Major Electives | 12 | |
Select 16 Credit Hours of Focus Area Major Electives | 16 | |
Select 18 Credit Hours of Open Electives | 18 | |
GAM 394 and GAM 395 may be taken in place of ANI 394 and ANI 395 |
Major Electives
Students must earn a grade of C- or higher in all major elective courses.
Studio Art Major Elective Courses
Students in the Game Art concentration must take the 12 Credit Hours of Studio Art Major Elective courses from the following list as part of their major elective requirements:
Course | Title | Quarter Hours |
---|---|---|
TRADITIONAL MATERIALS FOR ANIMATION | ||
ANIMATION FIGURE STUDY I (If not taken to satisfy a required major course) | ||
ANIMATION FIGURE STUDY II (If not taken to satisfy a required major course) | ||
BEGINNING PAINTING | ||
THREE DIMENSIONAL FOUNDATIONS | ||
BEGINNING SCULPTURE | ||
COLOR THEORY AND APPLICATION | ||
INTERMEDIATE DRAWING | ||
INTERMEDIATE PAINTING I | ||
WATERCOLOR PAINTING | ||
INTERMEDIATE SCULPTURE | ||
FIGURE DRAWING (If not taken to satisfy a required major course) | ||
BEGINNING FIGURE SCULPTURE | ||
BEGINNING PRINTMAKING | ||
SCREEN PRINTING | ||
PAINTING: MIXOLOGY | ||
ADVANCED DRAWING | ||
ADVANCED PAINTING I | ||
ADVANCED PAINTING II | ||
FIGURE PAINTING | ||
ADVANCED FIGURE DRAWING (If not taken to satisfy a required major course) | ||
INTERMEDIATE PRINTMAKING | ||
MAKING COMICS | ||
MAKING COMICS II |
Focus Area Major Elective Courses
Students can customize their curriculum by choosing a Focus Area. Students in the Game Art concentration must take the 16 Credit Hours of Focus Area Major Elective courses as part of their major elective requirements. Students are encouraged, but not required, to select their Focus Area courses from one of the below groups.
Animation Focus
Course | Title | Quarter Hours |
---|---|---|
ADVANCED 3D CHARACTER ANIMATION | ||
MOTION CAPTURE | ||
HAND-DRAWN ANIMATION | ||
HAND-DRAWN CHARACTER ANIMATION | ||
ANIMATION FIGURE STUDY I | ||
STORYBOARDING III | ||
3D CHARACTER MODELING | ||
ADVANCED 3D RIGGING | ||
2D ANIMATION PRODUCTION | ||
ADVANCED ANIMATION PRODUCTION | ||
ADVANCED CHARACTER DESIGN | ||
ADVANCED MOTION CAPTURE STUDIO | ||
3D SCRIPTING | ||
ADVANCED 3D SCRIPTING | ||
STOP MOTION ANIMATION | ||
3D MOTION GRAPHICS | ||
3D DYNAMICS | ||
TOPICS IN 3D ANIMATION | ||
PLAYGRAMMING | ||
MAKING COMICS | ||
GAME ENGINES FOR FILMMAKERS | ||
FUNDAMENTALS OF VIRTUAL PRODUCTION | ||
VIRTUAL CINEMATOGRAPHY |
Modeling and Rigging Focus
Course | Title | Quarter Hours |
---|---|---|
3D RIGGING | ||
ADVANCED 3D RIGGING | ||
3D MODELING STUDIO | ||
ENVIRONMENT MODELING | ||
3D ORGANIC MODELING | ||
CHARACTER DESIGN | ||
3D SCRIPTING | ||
ADVANCED 3D SCRIPTING | ||
GRAPHIC DESIGN: FORM |
Open Electives
Open Elective Credit Hours are required to meet the minimum graduation requirements of 208 hours. Open Electives may be taken from any unit at DePaul.
Capstone
Students choosing the Animation Capstone option are required to complete ANI 341 Animation Production III as one of their Focus Area Electives.
See www.cdm.depaul.edu to see sample schedule of course requirements on a year-by-year basis.
Program Combination Restrictions
Students pursuing the BFA in Animation with a Concentration in Game Art are forbidden from pursuing the BFA in Animation with a Concentration in Cinema. Students pursuing the BFA in Animation with a Concentration in Game Art are also forbidden from pursuing the Minor in Animation.