The MS in Game Programming is designed for those interested in game development programming at the highest level, including computer science and computer graphics professionals retooling for the game industry.
Total hours required
Demonstrate mastery of the C++ programming language.
Use design patterns to create and design large-scale real-time software systems.
Architect and implement real-time Game Engine.
Implement and apply advanced rendering techniques for real-time graphics simulation.
Create and manage a development schedule of a complex software projects.
No Introductory Course may be substituted for any other course at any level.
Students must complete a total of 12 credit hours of graduate level elective courses. Students must choose eight (8) credit hours (typically two courses) from the list below. The remaining four (4) credit hours can be from the list below or any GAM courses in the 421-699 range.