Course Requirements
Core Courses
Course List Course | Title | Quarter Hours |
ANI 423 | 3D ANIMATION SURVEY 1 | 4 |
ANI 430 | 3D CHARACTER ANIMATION | 4 |
or ANI 434 | VIRTUAL CINEMATOGRAPHY |
ANI 444 | VISUAL DESIGN FOR GAMES | 4 |
ANI 446 | GAME ART PIPELINE | 4 |
ANI 452 | 3D SCRIPTING | 4 |
ANI 453 | ADVANCED 3D SCRIPTING | 4 |
| 4 |
| GAME DEVELOPMENT STUDIO I | |
| GAME DEVELOPMENT STUDIO II 2 | |
| 3D ANIMATION PRODUCTION | |
| 16 |
| 8 |
Technical Artist Electives
Students must select the required 16 credit hours of Technical Artist Electives from the following choices. Students may take these courses before completing their Core Requirements courses. It is recommended that students choose their Technical Artist Elective courses in one of the following areas of focus: Rigging, Animation, Modeling, or Visual Effects.
Rigging Focus Area
Course List Course | Title | Quarter Hours |
| 3D CHARACTER ANIMATION | |
| 3D RIGGING | |
| ADVANCED 3D RIGGING | |
| 3D CHARACTER MODELING | |
| MOTION CAPTURE | |
| ANIMATION GRADUATE SEMINAR | |
Animation Focus Area
Course List Course | Title | Quarter Hours |
| 3D CHARACTER ANIMATION | |
| ADVANCED 3D CHARACTER ANIMATION | |
| 3D RIGGING | |
| 3D ANIMATION PRODUCTION | |
| 3D ANIMATION FOR GAMES & CINEMATICS | |
| MOTION CAPTURE | |
| ADVANCED MOTION CAPTURE STUDIO | |
| 3D MOTION GRAPHICS | |
| ANIMATION GRADUATE SEMINAR | |
Modeling Focus Area
Course List Course | Title | Quarter Hours |
| 3D CHARACTER MODELING | |
| 3D MODELING STUDIO | |
| ENVIRONMENT MODELING | |
| 3D ORGANIC MODELING | |
| 3D TEXTURING AND LIGHTING | |
| ART FOR GAME MODS | |
| ANIMATION GRADUATE SEMINAR | |
Visual Effects Focus Area
Course List Course | Title | Quarter Hours |
| ANIMATION GRADUATE SEMINAR | |
| 3D DYNAMICS | |
| 3D COMPOSITING | |
| GAME ENGINES FOR FILMMAKERS | |
| FUNDAMENTALS OF VIRTUAL PRODUCTION | |
| VIRTUAL CINEMATOGRAPHY | |
| PREVISUALIZATION | |
| CG COMPOSITING | |
| COMPOSITING I | |
| COMPOSITING II | |
Other Available Technical Artist Electives
Course List Course | Title | Quarter Hours |
| GAME DEVELOPMENT STUDIO I | |
| GAME DEVELOPMENT STUDIO II | |
CDM Open Electives
Students must select the eight (8) credit hours of Open Electives from graduate courses from the Jarvis College of Computing and Digital Media. Elective courses must be in the range of 421 to 699.