Technical Artist Concentration, Animation (MA)

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Course Requirements

Core Courses

Course Title Quarter Hours
ANI 4233D ANIMATION SURVEY 14
ANI 444VISUAL DESIGN FOR GAMES4
ANI 446GAME ART PIPELINE4
ANI 4523D SCRIPTING4
ANI 453ADVANCED 3D SCRIPTING4
ANI 460ANIMATION GRADUATE SEMINAR4
Select one (1) of the following:4
GAME DEVELOPMENT STUDIO I
GAME DEVELOPMENT STUDIO II 2
3D ANIMATION PRODUCTION
Four (4) Technical Artist Electives16
Two (2) CDM Open Electives8

Technical Artist Electives

Students must take at least four (4) courses out of the following choices. Students may take these courses before completing their Core Requirements courses. It is recommended that students choose their Technical Artist Elective courses in one of the following areas of focus: Rigging, Animation, Modeling, or Effects. 

Rigging Focus Area

Course Title Quarter Hours
3D CHARACTER ANIMATION
3D RIGGING
ADVANCED 3D RIGGING
3D CHARACTER MODELING
MOTION CAPTURE

Animation Focus Area

Course Title Quarter Hours
3D CHARACTER ANIMATION
ADVANCED 3D CHARACTER ANIMATION
3D RIGGING
3D ANIMATION PRODUCTION
MOTION CAPTURE
ADVANCED MOTION CAPTURE STUDIO

Modeling Focus Area

Course Title Quarter Hours
3D CHARACTER MODELING
3D MODELING STUDIO
ENVIRONMENT MODELING
3D ORGANIC MODELING
3D TEXTURING AND LIGHTING
ART FOR GAME MODS

Effects Focus Area

Course Title Quarter Hours
3D DYNAMICS
3D COMPOSITING
COMPOSITING I
COMPOSITING II

Other Available Technical Artist Electives

Course Title Quarter Hours
GAME DEVELOPMENT STUDIO I
GAME DEVELOPMENT STUDIO II

CDM Open Electives

Students must complete two (2) graduate courses from the College of Computing and Digital Media.  Elective courses must be in the range of 421 to 699.